Naruto Arena
Your #1 Naruto Online Multiplayer Game
Hello everyone,
So, I decided not to make too many changes for this Balance, my idea isn't to bring new characters into the META, but rather to just nerf the ones that have been causing problems recently.
In about 4/5 days, I'll be releasing a new update (Balance Update 1.3.7) that will bring:
- 1 New Character (Spoilers: Appears in the Chuunin Exams)
 - 3 Changes for the Sound Genin Ninjas (2 Reworks included)
 - Optimizations/Changes for control-type genjutsu users
 - A few other boosts in general
 
In this upcoming update, I'll also be announcing the first Official Naruto Arena Classic event for the Wars scene, which will be made as a Draft Tournament (you'll be able to choose your group, its name, and participate).
This event will include 8 teams, each with 5 players. Note that: Every player registered for the Draft Tournament will gain an Alternative Account.
Alternate accounts include the following benefits:
- All characters unlocked.
 - NO ACCESS to Quick Game or Ladder Game. (Only Private Games.)
 - Can only be matched against other alternative accounts.
 
Personally, I want to see how interested players are in participating in a team-based tournament like this one. I believe this is the right time to start something like that, and if everything goes well, the next event will include more teams and registered players, and maybe even other tournament formats with more matches to compete in. If it doesn't go well, this event will be discontinued, and we'll keep our focus only on Ladder Events.
Soon, we'll open registration for this event, alongside the new update.
Also, only the winrates of the characters receiving nerfs or tweaks in this update will be reset.
Balance:
- Nerfs: Uchiha Sasuke (S), Yamashiro Aoba (S), Nidaime Hokage, Orochimaru (S), Hiruko Sasori (S), Sasori of the Red Sand (S), Hyuuga Neji (S).
 - Tweaks: Uzumaki Naruto (S), Chiyo (S).
 - Optimizations: Cursed Seal Sasuke, Gaara Rehabilitated.
 

Matches Played: 6028 (4.32%)

This skill now deals 20 piercing damage to the main target, and 10 to all others, up 5 from 15 (main) and 5 (others).
This skill now costs 1 ninjutsu and 1 random chakra, instead of 2 random chakra.

Matches Played: 4987 (3.58%)

This skill now lasts 4 turns, up 1 from 3.
This skill now has no cooldown, down 2 from 2.
This skill now deals 5 damage, down 5 from 10.
This skill now grants 5 points of damage reduction, down 5 from 10.

Matches Played: 4687 (3.36%)

This skill now makes invulnerable to physical and mental skills, instead of physical and ranged.

This skill now deals 10 damage, down 3 from 13.

Matches Played: 3592 (2.58%)

This skill now lasts 3 turns, up 1 from 2.
This skill now steals 10 health, down 5 from 15.
This skill is now classed as Action, instead of Control.
Note: If he ends up being too weak, he will definitely receive buffs. But I hope you understand that, right now, he's problematic, and his winrate speaks for itself.

Matches Played: 3365 (2.41%)

This skill now deals 15 affliction damage, down 5 from 20.

Matches Played: 2210 (1.58%)

This skill now grants 5 points of destructible defense, down 5 from 10.

This skill no longer grants Sasori destructible defense, down 10 from 10.

Matches Played: 3081 (2.21%)

This skill now deals 30 damage, down 5 from 35.

This skill now makes the countered enemy receive 10 additional damage from Neji's skills, down 5 from 15.

Matches Played: 3047 (1.83%)

This skill now requires 4 Kyuubi Rage stacks to be activated, down 1 from 5 stacks.

This skill now lasts 4 turns, up 1 from 3.
This skill now has a cooldown of 4, up 1 from 3.

This skill now deals 5 affliction damage to Naruto.

Matches Played: 3396 (2.04%)

This skill now lasts 3 turns, up 1 from 2.
This skill now will ignore the first harmful physical or chakra non-affliction skill used on the target, instead of countering it.
Note: This way, the protected ally will only ignore the skill used on them, instead of canceling the entire skill like counter effects do. This is more useful for AOE skills.

Matches Played: 292 (0.18%)

This skill now makes the target deal 20 less non-affliction damage, instead of reducing their non-afflifction damage by 50%.

This skill now costs 2 random chakra, instead of 1 ninjutsu and 1 random.

Matches Played: 1135 (0.68%)

This skill is now classified as Instant, instead of Action.
The damage dealt by this skill is classified as Action.
Note: This means the skill will grant destructible defense even if Gaara is stunned, and it won't end when he is killed. However, the skill's damage will still not be dealt if Gaara is stunned or dead.

This skill now grants 20 points of destructible defense for 3 turns, instead of 15 unpierceable damage reduction for 1 turn.
This skill's duration is no longer increased by 'Sand Mastery'.








 








