Naruto Arena
Your #1 Naruto Online Multiplayer Game
Hello everyone,
In this patch I'll be bringing some buffs to the starter characters. Small changes, a few new things as well, not just to expand the character options but also to try and make them more fun.
There are also the nerfs to the last META.
Balance:
- Nerfs: Edo Tensei Yugito (S), ET Nidaime Mizukage (S), Edo Tensei Fuu (S), Karatachi Yagura, Edo Tensei Hanzo (S), Maito Gai (S).
- Adjustments: Tsuchikage (S).
- Boosts: Uzumaki Naruto, Inuzuka Kiba, Yamanaka Ino, Rock Lee, Tsuchi Kin, Haku, Uchiha Obito, Nohara Rin, Hyuuga Neji (S), Tenten (S), Yamanaka Ino (S).
Matches Played: 32768 (8.37%)

This skill now may only stack to a maximum of 30.
Matches Played: 27810 (7.10%)

This skill now costs 1 additional random chakra.

This skill now makes the target ignore the first harmful skill used on them, instead of reflecting the first harmful skill.
Matches Played: 15170 (3.87%)

This skill now will cast the last skill with its cost converted to random chakras instead of no cost.
Matches Played: 12388 (3.16%)

This skill now heals 5 health, down 10 from 15.
This skill now can be countered and reflected.

Enemies that does not use a new skill now will have 1 additional cooldown instead, down 1 from 2 additional cooldown.

This skill no longer improves 'Isobu: Tailed Beast Bomb' on the following turn.
Matches Played: 8981 (2.29%)

This skill now deals 3 affliction damage, down 2 from 5.

This skill now makes the target invulnerable to helpful skills, instead of stunning their helpful skills.
This skill now increases the cooldown of the enemies by 1, down 1 from 2.
Matches Played: 2514 (0.64%)

This skill no longer has a condition that lasts 3 turns.
This skill now just makes the target's skills cost 1 less random chakra for 2 turns.
Matches Played: 7527 (1.92%)

This skill now has a cooldown of 1, up 1 from 0.
Matches Played: 6604 (1.69%)

This skill now lasts 5 turns, up 1 from 4 turns.
This skill now has a cooldown of 4, up 1 from 3.
Not all preparations were made to have no cost, but we want the cost spent to have the value it deserves.
Matches Played: 3444 (0.88%)

This skill now has no cooldown, down 1 from 1.
This skill now makes the target receive 10 additional damage from Kiba's skills, up 5 from 5 additional damage.

This skill now grants 50% unpierceable damage reduction, instead of 10 points of damage reduction.
Kiba hasn't received any changes in the last Major Balances, so hopefully these new changes will be what's needed to make him viable again.
Matches Played: 5481 (1.40%)

This skill now stuns physical and charka skills, instead of harmful skills.

This skill now stuns harmful skills, instead of physical and chakra skills.
This skill now lasts 3 turns, up 1 from 2.
Matches Played: 4937 (1.26%)

This skill now grants Rock Lee 1 taijutsu when used.
Matches Played: 1925 (0.49%)

During 'Unnerving Bells', this skill now deals 25 additional damage, up 5 from 20.
Matches Played: 2826 (0.72%)

When used on a stunned target, this skill now deals 15 additional damage, up 5 from 10.

This skill now grants 40 points of destructible defense, up 10 from 30.

Haku hits the acupuncture points of one enemy, stunning their skills for 1 turn. While improved, this skill will last 2 turns instead. This skill ignores invulnerability.
Energy:
Cooldown: 1
Classes: Physical, Ranged, Instant.
Matches Played: 2379 (0.61%)

Obito activates his sharingan, gaining 15 points of damage reduction for 4 turns. During this time, if any of Obito's allies use a new skill, the cost of their harmful skills will be decreased by 1 random chakra for 1 turn. This skill cannot trigger twice in a row on the same ally. This skill ends if Obito dies.
Energy:
Cooldown: 3
Classes: Mental, Ranged, Instant, Unique.
This is definitely one of the crazy ideas I had for Obito a long time ago. Back when Obito's Sharingan was about to get buffed, I didn't feel it was the right time to bring to the game a skill like this. But I believe that, by preventing the skill from being triggered twice on the same ally in a row, it won't be that strong. Though I'm still excited to see what kind of combos you guys will come up with using this new version of Obito's Sharingan.
Matches Played: 2280 (0.58%)

Rin traps one enemy. For 1 turn, Rin will gain 50% damage reduction, and that enemy will take 20 piercing damage at the end of their turn. If that enemy uses a new skill, they will 10 piercing damage and will receive 10 additional damage from melee skills. This skill is invisible.
Energy:
Cooldown: None
Classes: Physical, Ranged, Instant.

This skill now can be used on Rin.
Matches Played: 1092 (0.28%)

This skill now removes 1 taijutsu and 1 genjutsu chakra (2 chakras), instead of removing 1 taijutsu or genjutsu chakra.
This skill now has a cooldown of 2, up 1 from 1.
Matches Played: 1407 (0.36%)

During 'Weapon Upgrade', this skill will now have no cost instead of dealing 5 additional damage.
Matches Played: 1222 (0.31%)
This skill now deals 25 piercing damage, up 5 from 20.